DTXMania confingurations and options

  • DTXMania options?
  • DTXMania confingurations?

*? DTXMania options

\ **for Release 061 and before**
The default value is [...].

item 1 item 2 item 3 choices descriptions
[AutoPlay] Drums All [--], ON, OFF You can change Auto or not for all lanes at once.
HiHat ON, [OFF] To set the lane as autoplay or not individually.
BassDrum ON, [OFF]
HighTom ON, [OFF]
LowTom ON, [OFF]
FloorTom ON, [OFF]
Cymbal ON, [OFF]
Guitar ON, [OFF]
Bass ON, [OFF]
[Options] Drums ScrollSpeed [x1.0] - x8.5 To change the scroll speed.
Guitar ScrollSpeed [x1.0] - x8.5
Bass ScrollSpeed [x1.0] - x8.5
ComboPosition [Left], Center, Right, OFF The display position for Drums Combo. Note that it doesn't take effect at Autoplay ([Left] is forcely used).
PlaySpeed x0.25 - [x1.00] - x2.00 It changes the song speed. For example, you can play slower by setting PlaySpeed = x0.5 for your practice.
Note: It also changes the songs' pitch.
Dark ON, [OFF] OFF: all display parts are shown.
ON: wallpaper, lanes, gauge, bar/beat line, hit bar, pads are disappeared. (It corresponds to 'FULL' in Rel069(080831)? and above)
[PlayStyle] Drums Sudden ON, [OFF] Drums chips are disappered until they come near the hit bar, and suddenly appears.
Hidden ON, [OFF] Drums chips would be hidden when they come near the hit bar.
Reverse ON, [OFF] The scroll way is reversed; Drums chips flow from the top to the bottom.
Position [P-A], P-B, OFF The position to draw judgement (Perfect, Great, ...).
P-A: on the lanes
P-B: under the hit bar
OFF: no judgement drawn
Tight ON, [OFF] Tight=ON: It becomes MISS to hit pad without chip.
Guitar Sudden ON, [OFF] Guitar chips are disappered until they come near the hit bar, and suddenly appears.
Hidden ON, [OFF] Guitar chips would be hidden when they come near the hit bar.
Reverse ON, [OFF] The scroll way is reversed; Guitar chips flow from the top to the bottom.
Position [P-A], P-B, OFF The position to draw judgement (Great, Good, ...).
P-A: on the lanes
P-B: under the COMBO indication
OFF: no judgement drawn
Random [OFF], Random, SuperRandom RANDOM: R, G and B lanes are shuffled per measures.
SuperRandom: R, G and B lanes are shuffled per notes.
Light ON, [OFF] Light=ON: It doesn't be BAD in case you picks but there are no chips.
Left ON, [OFF] Left=ON: Lane order
Bass Sudden ON, [OFF] Bass chips are disappered until they come near the hit bar, and suddenly appears.
Hidden ON, [OFF] Bass chips would be hidden when they come near the hit bar.
Reverse ON, [OFF] The scroll way is reversed; Bass chips flow from the top to the bottom.
Position [P-A], P-B, OFF The position to draw judgement (Great, Good, ...).
P-A: on the lanes
P-B: under the COMBO indication
OFF: no judgement drawn
Random [OFF], Random, SuperRandom RANDOM: R, G and B lanes are shuffled per measures.
SuperRandom: R, G and B lanes are shuffled per notes.
Light ON, [OFF] Light=ON: It doesn't be BAD in case you picks but there are no chips.
Left ON, [OFF] Left=ON: Lane order 'R-G-B' becomes 'B-G-R' for lefty.

\**for Release 064 and above**

item 1 item 2 item 3 or conditions choices descriptions
Common DARK Rel069(080810) and before [OFF], ON OFF: all display parts are shown.
ON: wallpaper, lanes, gauge, bar/beat line, hit bar, pads are disappeared. (It corresponds to 'FULL' in Rel069(080831)? and above)
Rel069(080831) and above [OFF], HALF, FULL OFF: all display parts are shown.

HALF: wallpaper, lanes and gauge are disappeared.

FULL: additionaly to HALF, bar/beat lines, hit bar, pads are disappeared.
PlaySpeed 0.250, 0.300, ..., [1.000], ..., 2.000 It changes the song speed. For example, you can play slower by setting PlaySpeed = x0.5 for your practice.
Note: It also changes the songs' pitch.
Drums AutoPlay (All) [--], ON, OFF You can change Auto or not for all lanes at once.
LeftCymbal ON, [OFF] To set the lane as autoplay or not individually.
HiHat ON, [OFF]
Snare ON, [OFF]
BassDrum ON, [OFF]
HighTom ON, [OFF]
LowTom ON, [OFF]
FlootTom ON, [OFF]
Cym/Ride ON, [OFF]
ScrollSpeed Rel068 and before x0.5, [x1.0], ..., x8.0 To change the scroll speed.
Rel069 and abobe x0.5, [x1.0], ..., x1000.0
ComboPosition [Left], Center, Right, OFF The display position for Drums Combo. Note that it doesn't take effect at Autoplay ([Left] is forcely used).
Sudden ON, [OFF] Drums chips are disappered until they come near the hit bar, and suddenly appears.
Hidden ON, [OFF] Drums chips would be hidden when they come near the hit bar.
Reverse ON, [OFF] The scroll way is reversed; Drums chips flow from the bottom to the top.
Position [P-A], P-B, OFF The position to draw judgement (Perfect, Great, ...).
P-A: on the lanes
P-B: under the hit bar
OFF: no judgement drawn
Tight ON, [OFF] Tight=ON: It becomes MISS to hit pad without chip.
InputAdjust Rel087 and above -100 - [0] - 100 To adjust input timing for drums. Set minus offset value for your input lag.
Guitar / Bass AutoPlay [--], ON, OFF To play the guitar or bass as automatically, set the AutoPlay=ON.
ScrollSpeed" Rel068 and before x0.5, [x1.0], ..., x8.0 To change the scroll speed.
Rel069 and above x0.5, [x1.0], ..., x1000.0
Sudden ON, [OFF] Guitar/Bass chips are disappered until they come near the hit bar, and suddenly appears.
Hidden ON, [OFF] Guitar/Bass chips would be hidden when they come near the hit bar.
Reverse ON, [OFF] The scroll way is reversed; Guitar/Bass chips flow from the top to the bottom.
Position [P-A], P-B, OFF The position to draw judgement (Great, Good, ...).
P-A: on the lanes
P-B: under the COMBO indication
OFF: no judgement drawn
Random before Rel069(080810) [OFF], Random, SuperRandom RANDOM: R, G and B lanes are shuffled per measures.
SuperRandom: R, G and B lanes are shuffled per notes.
Rel069(080831) and above [OFF], Part, Super, Hyper Part: swapping lanes randomly for each measures.
Super: swapping chip randomly
Hyper: swapping randomly (number of strings also changes)
Light ON, [OFF] Light=ON: It doesn't be BAD in case you picks but there are no chips.
Left ON, [OFF] Left=ON: Lane order 'R-G-B' becomes 'B-G-R' for lefty.
InputAdjust Rel087 and above -100 - [0] - 100 To adjust input timing for guitar / bass. Set minus offset value for your input lag.

 *? DTXMania configurations

The default value is [...].

\ **for Release 061 and before**

item 1 item 2 choices descriptions
[System] AVI [ON], OFF To use AVI playback or not.
BGA [ON], OFF To draw BGA (back ground animations) or not.
FillIn [ON], OFF To show bursting effects at the fill-in zone or not.
9LaneMode [ON], OFF turn ON to group HHopen and HHclose together at the 'sound' point of view.
For example, in case the HHopen chip comes and you hit HHclose. As the result,
9LaneMode=ON: HHclose sound plays and the combo continues.
9LaneMode=OFF: HHopen sound plays and the combo continues.
Note that combo is not cut whether 9LaneMode is ON or OFF.
BTW, '9lane' means HO, HC, SD, BD, HT, LT, FT, CY and RD. After 064, LC lane is added and 9LaneMode feature is divided into 'HH Group'? and 'HH Priority'?. (in HH point of view)
SoundMonitor(Drums) [ON], OFF To enhance the drums chip sound (except autoplay).
SoundMonitor(Guitar) [ON], OFF To enhance the guitar chip sound (except autoplay).
SoundMonitor(Bass) [ON], OFF To enhance the bass chip sound (except autoplay).
DebugInfo ON, [OFF] To show song informations on playing BGA area. (FPS, BPM, total time etc)
You can ON/OFF the indications by pushing [Del] on playing.
Guitar ON, [OFF] To show guitar/bass lanes.
If Guitar=ON and Drums=OFF, the playing screen becomes guitar-only mode.
Drums [ON], OFF To use drums lanes.
If Guitar=ON and Drums=OFF, the playing screen becomes guitar-only mode.
AdjustWaves [ON], OFF Automatic wave playing position adjustment feature. If you turn it ON, it decrease the lag which comes from difference of hardware/OS.
Usually, you should turn it ON.
DrumMIDI Info [ON], OFF To show DrumMIDI informations (MIDI informations) on playing screen.
It is only available in playing MIDI file.
You can change monitor informations by pushing [PageUp] / [PageDown].
VSyncWait [ON], OFF Turn ON to wait VSync (Vertical Synchronizing signal) at every display-drawings. (so FPS becomes 60)
If you have enough CPU/GPU power, the scroll becomes smooth.
NoSyncSleep 1 - [3] - 15ms intervals for sleep used in case VSyncWait=OFF.
PreviewSoundWait 0 - [1000] - 10000ms delay time(ms) to start playing preview sound in SELECT MUSIC screen.
PreviewImageWait 0 - [100] - 10000ms delay time(ms) to show preview image in SELECT MUSIC screen.
BGAlpha 0 - [100] - 255 The degree for transparing playing screen and wallpaper.
0=completely transparent, 255=no transparency
StageFailed [ON], OFF Turn OFF if you don't want to encount GAME OVER.
BGMSound [ON], OFF turn OFF if you don't want to play BGM.
HitSound [ON], OFF turn OFF if you don't want to play hitting chip sound. (It is useful to play with real/electric drum set.)
AudienceSound [ON], OFF To be given cheers at the end of fill-in zone or not.
DamageLevel Small, [Normal], Large Damage level at missing (and recovering level at playing).
Fullscreen [ON], OFF Fullscreen mode, or window mode.
SaveScore [ON], OFF To save scores in each play, turn it ON. The file [DTX/GDA filename].score.ini would be saved. Turn OFF in case your song data are in read-only media (CD-ROM etc).
[KeyConfiguration] Drums Key Assign To Add/Delete/Modify the key/pad assigns.
Guitar Key Assign
Bass Key Assign

\ **Release 064 and above**

item 1 item 2 conditions choices descriptions
System Guitar ON, [OFF] To show guitar/bass lanes.
If Guitar=ON and Drums=OFF, the playing screen becomes guitar-only mode.
Drums [ON], OFF To use drums lanes.
If Guitar=ON and Drums=OFF, the playing screen becomes guitar-only mode.
Fullscreen [ON], OFF Fullscreen mode or window mode.
Fullcolor some version doesn't contain it [ON], OFF Turn ON to use 24/32bit color.
Turn OFF to use 16bit color.
In case you encount drawing troubles, Fullcolor=OFF may work well.
StageFailed [ON], OFF Turn OFF if you don't want to encount GAME OVER.
RandSubBox [ON], OFF turn ON to use child BOX (subfolders) at RANDOM SELECT.
HH Group [HH-0], HH-1, HH-2, HH-3 **HH-0: LC|HC|HO**
LC, HHclose and HHopen are all separated.
**HH-1: LC&(HC|HO)**
HHclose and HHopen are separted. LC is grouped with HHclose and HHopen.
**HH-2: LC|(HC&HO)**
LC and HHs are separated. HHclose and HHopen are grouped.
**HH-3: LC&HC&HO**
All LC, HHclose and HHopen are grouped.

qa_group_e#HH
See figures to understand well.?

You can also group LC and CY by CymbalFree? option (on Rel068 or above).
FT Group [FT-0], FT-1 **FT-0: LT|FT**
LT and FT are separated.
**FT-1: LT&FT**
LT and FT are grouped.

qa_group_e#FT
See figures to understand well.?
CY Group [CY-0], CY-1 **CY-0: CY|RD**
CY and RD are separated.
**CY-1: CY&RD**
CY and RD are grouped.
qa_group_e#CY
See figures to understand well.?

You can also group LC and CY by CymbalFree? option (on Rel068 or above).
HH Priority [C>P], P>C In case you're using some pad separations,
(In case you're using HH-0,1,2) and you hit pad without separations, which sound should be played; pad sound or chip sound?

C>P: Chip sound is prior to the pad sound
P>C: Pad sound is prior to the chip sound
FT Priority It is effective if you're using FT-0 settings. Please see 'HH-Priority' for detail descriptions.
CY Priority It is effective if you're using CY-0 settings. Please see 'HH-Priority' for detail descriptions.
AdjustWaves [ON], OFF Automatic wave playing position adjustment feature. If you turn it ON, it decrease the lag which comes from difference of hardware/OS.
Usually, you should turn it ON.
VSyncWait ON, [OFF] Turn ON to wait VSync (Vertical Synchronizing signal) at every display-drawings. (so FPS becomes 60)
If you have enough CPU/GPU power, the scroll becomes smooth.
NoSyncSleep before 063b060518 0 - [4] - 15 intervals for sleep used in case VSyncWait=OFF.
066b - 067b 0 - [4] - 15 intervals for redraw screen used in case VSyncWait=OFF.
068b and above omitted
AVI [ON], OFF To use AVI playback or not.
BGA [ON], OFF To draw BGA (back ground animations) or not.
FillIn [ON], OFF To show bursting effects at the fill-in zone or not.
DrumsMonitor [ON], OFF To enhance the drums chip sound (except autoplay).
GutiarMonitor [ON], OFF To enhance the guitar chip sound (except autoplay).
BassMonitor [ON], OFF To enhance the bass chip sound (except autoplay).
PreSoundWait 0 - [1000] - 10000ms delay time(ms) to start playing preview sound in SELECT MUSIC screen.
PreImageWait 0 - [100] - 10000ms delay time(ms) to show preview image in SELECT MUSIC screen.
Debug Info ON, [OFF] To show song informations on playing BGA area. (FPS, BPM, total time etc)
You can ON/OFF the indications by pushing [Del] on playing.
BGAlpha 0 - [100] - 255 The degree for transparing playing screen and wallpaper. 0=completely transparent, 255=no transparency
StreamPreview Rel068 and before [ON], OFF Turn ON to use streaming technology at preview sound. (It is used to ogg file only)
Rel069 and above omitted (always streaming is used)
StreamBGM Rel068 and before [ON], OFF Turn ON to use streaming technology at BGM sound. (It is used to ogg file only)
Rel069 and above omitted (all type of BGM files are streamed)
BGM Sound [ON], OFF turn OFF if you don't want to play BGM.
HitSound [ON], OFF turn OFF if you don't want to play hitting chip sound. (It is useful to play with real/electric drum set.)
Audience [ON], OFF To be given cheers at the end of fill-in zone or not.
DamageLevel Small, [Normal], Large Damage level at missing (and recovering level at playing).
SaveScore [ON], OFF To save high-scores/skills in each update, turn it ON. The file [DTX/GDA filename].score.ini would be saved in the same folder where [DTX/GDA filname] is. Turn OFF in case your song data are in read-only media (CD-ROM etc).
Note that the score files also contain 'BGM Adjust'? parameter. So if you want to keep adjusting parameter, you need to set SaveScore=ON.
Timer Rel070(080916) and before High, [MM], Tick The timer which DTXMania uses.
High: High-Performance Timer
MM: Multimedia Timer
Tick: GetTickCount
'High' is not accurate in case you're using in-these-days-CPU, because its working frequency is not constant at all.
So I strongly recommend to use [MM].
Rel070(080928) and above [MM], Tick the parameter 'High' is abolished
Rel071(090802) and above omitted Multimedia Timer is always used.
D-MinCombo 1 - [11] - 99999 Initial number to show the combo for drums.
G-MinCombo 1 - [2] - 99999 Initial number to show the combo for guitar.
B-MinCombo 1 - [2] - 99999 Initial number to show the combo for bass.
ChipVolume Rel068 and above 0 - [100]% The volumes for chips you hit.
AutoVolume Rel068 and above 0 - [80] - 100% The volumes for AUTO chips. (It also affects to the BGM and preview sound... FROM recognizes it as a bug.)
StoicMode Rel068 and above ON, [OFF], DTXMania doesn't draw
*preview image / movie
*result image / movie
*nowloading image
*wallpaper (in playing screen)
*BGA / AVI (in playing screen)
to avoid observing them by other people ;-)"
CymbalFree Rel068 and above ON, [OFF] turn ON to group LC (left cymbal) and CY (right cymbal). Whether RD (ride cymbal) is also grouped or not depends on the CY Group? setting.
BufferedInput Rel072(090909) and above [ON], OFF To select joystick input method.
ON=to use buffer input. No lost/lags.
OFF to use realtime input. The older DTXMania uses it. It may causes lost/lags for input. Moreover, input frequency depends on FPS (DTXMania checks input in each frame drawing)

So I strongly recommend to use BufferedInput=ON. But in case your system has some trouble and it doesn't work well, set BufferedInput=OFF.
TraceLog ON, [OFF] Turn ON to log to DTXManiaLog.txt (You need to re-open DTXMania to change this configuration takes effect.
WAVCache Rel068 and before ON, [OFF] To cache sounds in the last playing data.
Rel069 and above omitted
BMPCache Rel068 and before ON, [OFF] To cache images in the last playing data.
Rel069 and above omitted
Drums Keys To Add/Delete/Modify the key/pad assigns.
Guitar Keys
Bass Keys
last update: January 16th, 2011