DTXC basic operations

  • Let me know the DTXC basic operations.?
  • Let me know the DTXC useful operations.?

 *?Let me know the DTXC basic operations.

DTXCreator (DTXC), developed by FROM, is a software to make DTX data. Here is a way how to make DTX data with DTXC.

(Many people mistake DTXC for "I input song WAV file, then DTXC output DTX files automatically". DTXC doesn't have such a super convinient feature. You need to arrange sound chips by yourself.)

First of all, (before you operate DTXC,) you have to "download and install DTXC". You can see how to install DTXC? in another page. (a little complicate)

Here I explain the minimum way to use DTX for making DTX data. (DTXC can't handle with GDA data.)

Here is a contents;

  • Setting for song title, author, level, tempo(BPM) and preview sound?
  • How to register the sounds - before start arranging scores?
  • Making score (arranging chips)?
  • Modifing score (moving, deleting and copying chips)?
  • Putting open-hihat, ride-cymbal and left crash cymbal.?
  • Changing BPM using BPM/BPx lane (to change the song speed)]
  • Synchronizing chips and BGM (how to calculate BPM? etc)?
  • Putting guitar chips (OPEN chip etc)?
  • Test playing?

Another page shows a little useful operations.

*?Setting for song title, author, level, tempo(BPM) and preview sound

You can set the song name (song title) and so on in the Main tab.

\**Title** means the song title. (No need to explain, I hope)

\**Author** means "composer" rather than "DTX data manipulator. Someone write here like "Composer:XXXX DTX:YYYY"

\**Comment** is displayed under the song name on the song list screen of DTXMania.

\**BPM** (Beats per minute) means the song tempo. The value is larger, the song is faster.
For example, if the song's BPM is 140, set the value 140 to the left area of BPM.
You can specify fraction value here (obviously), and you can specify the value over 255 (it is the difference between GDAC2 and DTXC).

\**DrumLv.**, **GuitarLv.** and **BassLv.** are the score's difficulty(LEVEL) of each part. You can change them by dragging the sliders. **Note that the data which has LEVEL=0 are not handled by DTXMania.** (In another word, if you set DrumLv.=0, its drum score is not appears in DTXMania song list.)

\**Panel msg.** is a "running telop text" right-bottom of the playing screen of DTXMania. In case you don't specify it, the song title runs as the telop.

\**Preview** is a preview music playing at the DTXMania song list. Click the button to specify the preview song file.

\**LoadingImage** is a "Now loading image" before playing the score. (stage file) You can use bmp, png and jpg image files, and its width&height is 640 x 480.

\**Preimage** is a "Preview image" displaying on the song list screen. You can use bmp, png and jpg image files, and its width&height is 204 x 269. Check How to make clip image for SELECT MUSIC screen?? in detail. Moreover, you can usee "Preview movie" by using #PREMOVIE <movie filename>? at the Free tab.

\**Background** means the background image at the playing screen. Note that it doesn't mean the "skin". It specifies the background image which can see-through the skin. If you don't specify any images, the background becomes black. So you seem no images are drawn. (However, the wallpaper you specified here becomes black in case you play DARK mode. So I recommend you to specify BGA image? in place of it.)

\**ResultImage** is to change clear-image. If you don't specify it, PreImage (or #PREMOVIE in Free tab) is used as the clear-image. Additionaly, you can change several clear-images by the clear rank like #RESULTIMAGE_A <over A rank cleared-image>? etc in the Free tab. (Note that there is underbar(_) .. #RESULTIMAGE_A) Moreover, #RESULTMOVIE <clear movie filename>? or #RESULTMOVIE_A <over A rank cleared-movie>? etc are also available.

*?How to register the sounds - before start arranging scores

From now on, I explain how to make DTX score in DTXC in practical. But before I teach you, I want you to know the basic concept of DTXC.

For example.... in case you are about to make hi-hat sequences, what you have to do is, not only to arrange "the timing" of hi-hat. Hi-hat sounds are very various one (chi, chieee, cha etc etc...).

All sound chips have assigned sound file, and "YOU" have to assign them. That's to say, you have to set informations .. both "timing" and "sound".

(By the way, you have to prepare "the sound" file. If you don't have drums sound file at all, you can download at another Q&A?. )

So you may think "I have to assign the sounds to each all chips? I'm get tired!!". But it's not so troublesome.... almost "I put this sound file to ... here, here and there".

In this chapter, I told you about "the sound" part. In next chapter conatains "here, here and there" part.

Well, long introduction is over. Here I describe "how to select the sound file"

1. In the WAV tab, double click any slot. In the right figure, I double-click slot 01.
(From now on, you (and DTXC) distinguish the chips(sound files) by that number.)

2. After double-clicking, you'll see the [Sound property] dialog. Then click [Ref] button to open browse dialog. Select the sound file you want to use, and click [Open] to select the file (with closing dialog), and click [OK] to fix. As the result, selected sound file is registered at the slot 01.

3. In the same way, fill the slot 02, 03, ... with the other sound files. For example, 01=snare, 02=hihat, 03=bassdrums...etc.

You have to register not only the drums sound, but also BGM sound. For the BGM file, please check [Use this sound as BGM] to ON in "Sound property" dialog. BTW, in the "Sound property" dialog, you can not only register sound file, but also add the label and color (to distinguish the slot easier). Make the best use of it.

In the DTX file, you can use 01-ZZ...1295 kinds of number. In other words, you can use 1295 kinds of different sounds in the single DTX file. (In the GDA data, you can use 01-FF...255 kinds of number.)

*? Making score (arranging chips)

After registered sound files, you can arrange them to the score. (It corresponds to "here, here and there" in the last chapter)

Generally, the arranged(put) sounds are called as "chip". The chips are distinguished with number. For example, you remember that the last example registered 01=snare, 02=hihat etc. In that case, you will assingn [01 chip] to the snare lane.

1. First of all, click the pencil icon to go edit mode (from Select mode).?

2. In th WAV array list, click the sound slot what you want to assign. In this exmple, 03 (hh_close.wav) is clicked. (That is, hihat sound is selected.)
Then it becomes a state as if "you have [03] chip in hand".
After that, you are ready to put [03] chip by clicking on the score. If you want to put another sound chip, you can "re-take the chip" by clicking another sound slot.

3. Click on the score where you want to put the chip. In this example, it clicks 4 places on the HiHat lane. Then the chip (what you have in hand now...[03]) is assigined where you clicked.
In the same way, you select the snare chip sound and put it to the snare lane, and bassdrum chip to the bassdrum lane,... you continue these steps.

If you mistake the place to put the chip, place a mouse to the mistaken chip and right-click to delete the chip.

4. BGM chip should be assigned to the BGM lane. (many people uses [FF] as the BGM chip conventionally...)

Here is a lane descriptions.

last update: March 13th, 2009

*? Modifing score (moving, deleting and copying chips)

Please check the figures below. At first I explain how to move chips already assigned. After that, I explain how to delete/copy chips.

The key point is "how to select" the target chips to move /delete/copy.

Well, basically, before you move/delete/copy chips, you have to change the mode to "Select mode" by clicking frame icon. Edit mode (pencil icon) doesn't handle them well.

To move single chip, once click the chip to select it, then drag it.

In case you want to move several chips, first of all you have to select these chips. You can do it by dragging from no-chip area.

(Continued from the last figure)As the result, the chips in the dragged area are seleceted. You drag one of them, to move all of them.

[CTRL]-click to add chip to the selected ones. (In the figure, two HH chips are already selected. Now one BD chip is [CTRL]-clicked. As the result, three chips are selected.)

To delete single chip, click the target chip (the chip is selected), then push [Del]. To delete several chips at once, you select several chips (described at last part) and push [Del].
BTW, if you are in "Edit mode (pencil icon clicked)", simply right-click the target chip to delete it.

To copy the chip(s), select the chip(s) you want to copy, then right-click on the selected chip and select [Copy selected chip(s)] (or [CTRL]-[C]). After that, right-click and [Paste chip(s)] (or [CTRL]-[V] to paste them.
In the figure, there are three chips in the bottom of the score, and I copyed them and paste to the upper.

last update: March 13th, 2009

*? Putting open-hihat, ride-cymbal and left crash cymbal

[CTRL]-Click to put open-hihat / ride-cymbal chips. (The chips are smaller than other ones on DTXC, and distinguished on the DTXMania. See the figure below.) For the left-crash cymbal, put the chip on [LC] lane.

Check the Q&A How to put open hihat, ride cymbal or left crash cymbal?? for detail.

In case you put chips on the HH or CY lane with [CTRL]-Click, the chips become small (on DTXC). These chips become open-hihat or ride-cymbal (on DTXMania). Please use [LC] lane for Left-Cymbal.

This figure shows how to be played on DTXMania. Check the small [02] chips become open-hihat, and small [05] becomes ride-cymbals.

last update: March 13th, 2009

*? Changing BPM using BPM/BPx lane (to change the song speed)

To change the BPM, click in the BPM lane where you want to change BPM.

The BPM dialog appears and you can specify the BPM value. As the result, (changing) BPM chip is put on the BPM lane.

Though GDAC2 has to use BPx lane and Free zone to specify fraction BPM value,? you don't have to do so in DTXC.

last update: March 13th, 2009

*? Synchronizing chips and BGM (how to calculate BPM? etc)

Check "How to synchronize the BGM and the chips?"

*? Putting guitar chips (OPEN chip etc)

On the DTXCreator Release 016 and above, you can edit guitar lane on DTXC. But the editing way is different from GDAC2.

You have to put the sound chip on the voice lane (GtV), and put RGP patterns on the pattern lanes (GtR, GtB, GtG).

To put OPEN chip, you can either put chip on the voice lane (GtV) only, or [CTRL] + click on the pattern lane.

There is wailing lane (GtW) by the right of pattern lanes. put [01] chip on the lane to specify wailing.

last update: March 13th, 2009

*? Test playing

Click play icons on the menubar. ([F5] [F6] and [F7] are assgined, also.) They corresponds to [Play], [Play from Here] and [Stop].

In case this area is brown and you can't click here, check the Q&A I can't test play on DTXC at all.?

BTW, you can use pull-down menu to change playspeed. The playspeed is slower, easier to sync chips to BGM. Make the best use of it.

Ref: Q&A Let me know the DTXC useful operations.?

last update: March 13th, 2009