GDAC2 useful operations

  • Let me know the GDAC2 basic operations.?
  • Let me know the GDAC2 useful operations.?

*? Let me know the GDAC2 useful operations.

I describe the useful/advanced operations for GDAC2. (to tell the truth, all operations are described on GDAC2 help file. )

  • To set multiple wavs at once?
  • Specifying lane relations?
  • Syringe feature (to pass a chip on the score from one hand to the other)?
  • Changing Select mode and Set mode easily?
  • Find and Replace?
    • Find?
    • Replace?
    • Useful examples about find/replace feature
      • To select all chips on the specified lane?
      • To select all open-hihat sound chip and move them to "open-hihat lane" (change to back objects)?
  • How to put triplets?
  • Changing time signature (How to manupulate irregular time scores)?
  • Opening New DTX data window at first?
  • To define "no-chip zone" sound to the lane?
  • other tips?

*? To set multiple wavs at once

1. Right-click and select Set multi WAVs...

2. You can select multiple WAVs and beginning number of wav array list.

3. Selected wavs are registered.

*? Specifying lane relations

In many cases, one kind of chip is used very frequently in one lane (especially drums score). To make such kind of score data, it is very troublesome to re-pick chips again and agin for changing the target lane.

GDAC2 has "lane association" feature to specify some chip on each lane, to make such kind of score data.

In Set mode (pencil icon is clicked), click the lane header (where is written like SS, BD..) to set the current chip to the lane. Right-click the lane header to reset.

Once you associate some chip to the lane, always the associated chip is put to the lane. in spite of you're picking another chip. (it means you don't have to re-pick chip to change the putting lane)

Click the lane header with [CTRL] button to associate the chip to the back object lane (open-hihat, ride-cymbal etc) (See HH lane on the right figure)

The lane header shows the associated chip number.

You can ignore the association temporaly by putting the chip with [SHIFT] button.
(But it doesn't come along with the open-hihat/ride cymbal..:-( I (Q&A staff) put the chips on the other lane and move them to the proper lane. (It's unexpectedly relief by using (F8) together? ) )

This feature is very useful to make drums score data. Please make the best use.

*? Syringe feature (to pass a chip on the score from one hand to the other)

In the set mode (pencil icon is clicked), you can pick the chip from the score (not from the WAV array list) by [SHIFT]-[right click].

It means you don't have to move mouse to the WAV array list to pick the proper chip.

Here are typical steps;

-> ->

1. You have [0A] chip.
2. Move the mouse on the [01] chip and [SHIFT]-right click.
3. You have [01] chip.

*? Changing Select mode and Set mode easily

You can switch the "select mode" and "set mode" by [F8] key.
This tips is unexpectedly useful, I believe.

*? Find and Replace

In general application software, the replace feature is implemented like

  1. Select the "Replace" command from some menu
  2. Do the setting like "from the chip xx to the chip yy, without any prompt" and do the replace

However, about the GDAC2 replace feature is different.

  1. Select the "Find" command from the menu
  2. Do the setting like "Select all chip xx" to set all xx chips are selected.
  3. Select the "Replace" command from the menu
  4. Do the setting like "replace to the chip yy" to replace all selected chips

GDAC2's "Replace" feature doesn't include "Find" feature. These two features are completely individual.

When you have a look glance at it, you may feel it troublesome. However, you can specify conditions for the find and replace complicately. So it makes these features more useful.

At first, I tell you simple example for find/replace. Next, I tell you some advanceds usages.

*? Find

You can call Find dialog by clicking [Edit]-[Find] in the menu, or [CTRL]-[F].

In the typical case.. like "find all [05] chips (and select all of them)", you set "WAV/BGA num range" to 05-05 and click [OK].

Then you'll see "3objsSelected." dialog and all [05] chips are selected.

As the result, all [05] chips are selected.

*? Replace

To call "Replace" dialog, right-click on the selected chip and select "Replace..." menu.

The replace feature on GDAC2 targets on the selected chips.
(the replace feature on general appication would targets on the all chips)

Here is an example silmple to replace from [05] chips (which is selected at the last chapter) to [0A] chips.

At the "WAV/BGA value", select "Const" and set the value "0A".}}

As the result, all (selected) [05] are replaced to [0A].

That's the basic flow to use find/replace.

*? To select all chips on the specified lane

From hence, I introduce some samples to use find/replace.

At first, the way to select all chips on the specified lane. There are many way to execute. Here are samples to select all chips on the hi-hat (both open/close).

Soluton 1. In the Find dialog, specify HH only, and set "WAV/BGA num range" to all (01-ZZ). This is a setting to select all chips on HH lane.
To specify HH in the Lane, it's easy to click [None] first.

Solution 2. Right-click on the HH lane and [Select all] - [this lane].

Solution 3. Click the lane header HH.
(Note: you have to in Select mode (which is not pencil icon clicked))

*? To select all open-hihat sound chip and move them to "open-hihat lane" (change to back objects)

1. This example supposes that [04] (and [03]) is open hihat sound. Now start moving all [04] chips to open hihat lane.

2. Click [Edit]-[Find] to show Find dialog. Select HH lane, and select range as 03-04. ([03] and [04] are the open hihat sounds in this example).
This will select all chips which are open hihat sounds.

3. Next, we have to move selected open-hihat chips to the open hihat lane. You can use "Replace" feature to do it.
Right-click on the selected chip and select "Replace...".
And select "B(ack)" at the "Front objsTo"

4. As the result, these chips are moved to open-hihat lane (back objects).

*? How to put triplets

In case you want to put triplets (for the shuffle beat song, etc), you can't put them on the grid.

After you change the "Grid Div" to the "12th" (or 24th .. multiple of 12), you can put triplets on the grid.

(I supporse 4/4 beat.)

*? Changing time signature (How to manipulate irregular time scores)

In case you want to change time signature, use "BAR length" feature on the measure where the non-4/4 time signature starts. "BAR length" is in the right-click menu (application menu) on the score.

On the "BARlen(gth)" dialog, set the magnification value which corresponds to the time signature. For example, if time signature is 3/4, the value is 0.75 (3 divide 4). If the time signature is 5/4, the value is 1.25 (5 divide 4). To reset the time signature (to 4/4), the value is 1 (4 divide 4).

However, there is a little trouble. In case you change the BAR length, the looks of the length is not changed on the GDAC2 GUI. Only the interval of the chip would change.

For example, check the left figure. The 001th measure in the left figure shows the time signature is 3/4 and putting 1 snare in each beat. (002th measure is normal 4/4.) It is obvious the chip is not on the grid. So it's very difficult to put the chips.

Fortunately, especially for 3/4 time signature, you can fit the grid by changing "Grid Div" from 16th to 12th. (See the right figure)

However, 5/4 or 7/8 etc... (which has a numerator that 192 can't be divided by one) are GDAC's defect. Whatever you set any Grid Divs, the grid never fits.

(It so happened that 3/4 time signature and quarter-note matchs the grid .... you can't fit the grid to the triplets. The time signature 3/4 and triplets means there are 9 notes in the measure. 192 is not divisible by the number 9.)

Unnecessary addition. DTXMania handles the measure with 384 divisions. BandJam is 256 divisions. GDAC2 is 192 divisions. It is, what is called, the division of whole note. It may be of help as your knowledges.

*? Opening New DTX data window at first

At stating GDAC2, GDA/G2D new window is open. However, it's very tiring to whom make DTX data. (To start making DTX data, you have to close GDA/G2D window and [File]-[New]-[DTXMania Data (DTX)]. See right figure.)

You can change the behavior to open DTX new window first by configuring GDAC2.ini. Add these settings to GDAC2.ini to do so.


If you want to resume the behavior, delete these configurations or rewrite the configure like "DefExt=GDA"

*? To define "no-chip zone" sound to the lane

For the tom lanes (HT, LT, FT), you can easily specify the "no-chip zone sound" on GDAC2. To be specific, [CTRL]-[left click] to put the chip what you want to be the no-chip zone sound. The area (after that chip is set) has the no-chip zone sound, and that sound is played in case you hit the pad without chips.

(Notice: you have to use the lane script which is attached in DTXV061(017) or later. If you use old DTX lane script, you can't use this feature.
The "no-chip zone sound" feature itself can use on old DTXMania ...Release 054/055b etc.)

Especially, somebody doesn't put the chip on FT lane. But in this case I hope some chip should be put as the no-chip zone sound at the beginning of the FT lane. It makes the player satisifies who feels to hit FT for fill-in etc.

Note that you can't specify the no-chip zone sound on the other lanes (HH/SD etc). (In other words, DTX lane script doesn't support it.)
You can set them by using Free text. Check DTXformat specifications? for detail.

*? other tips

In the select mode (pencil icon is not clicked), [CTRL]-(left)dragging to copy selected chips.

LC (left crash cymbal) lane accepts chips both normal(forward) one and back one (put with [CTRL]). It's a little useful to move chips here from open-hihat lane.

Ref: Let me know the GDAC2 basic operations.?

last update: February 7th, 2009