GDAC2 basic operations

  • Let me know the GDAC2 basic operations.?
  • Let me know the GDAC2 useful operations.?

 *? Let me know the GDAC2 basic operations.

GDA Creator Professional Edition developed by J.T. (GDAC2) is, originally for the GDA/G2D making software, able to DTX data, too. Here is a way how to make DTX data with GDAC2.

(Many people mistake GDAC2 for "I input song WAV file, then GDAC2 output GDA files automatically". GDAC2 doesn't have such a super convinient feature. You need to arrange sound chips by yourself.)

First of all, (before you operate GDAC2,) you have to "download and install GDAC2". You can see how to install GDAC2? in another page.

Here I explain the minimum way to use GDAC2 for making "DTX" data (not GDA data). Just you open the GDAC2, GDAC2 opens score window for GDA/G2D. So you have to close it, and open new window for DTX. (Click the menu [File] - [New] - [DTXMania Data(DTX)] to open new DTX score window.)
(I'll explain later how to let GDAC2 open DTX window first.? )

Here is a contents;

  • Setting for song title, author, level, tempo(BPM) and preview sound?
  • Setting other additional informations?
  • How to register the sounds - before start arranging scores?
  • Making score (arranging chips)?
  • Modifing score (moving, deleting and copying chips)?
  • Putting open-hihat, ride-cymbal and left crash cymbal.?
  • Changing BPM using BPM/BPx lane (to change the song speed)?
  • Synchronizing chips and BGM (how to calculate BPM? etc)?
  • Putting guitar chips (OPEN chip etc)?
  • Test playing?

Another page shows a little useful operations.

*? Setting for song title, author, level, tempo(BPM) and preview sound

You can set the song name (song title) and so on in the edit toolbar. (About author's meaning: the meaning "composer" is more stronger than "DTX data manipulator. someone write here like "Composer:XXXX DTX:YYYY" )

You can change the score's difficulty(LEVEL) by dragging the slider on Drums, Guitar1, and Guitar 2. **Note that the data which has LEVEL=0 are not handled by DTXMania.** (In another word, if you set DrumLv.=0, its drum score is not appears in DTXMania song list.)

"BPM" (Beats per minute) means the song tempo. The value is larger, the song is faster. For example, if the song's BPM is 140, set the value 140 to the left area of BPM.
You can specify fraction value here.
The right area is used to set bias(BASEBPM). Usually, you don't have to set it. But if you want to use BPM=300, you have to set 250 to left, and set 50 to right.
(left value must be <= 255)

Wallpaper means the background image at the playing screen. Note that it doesn't mean the "skin". It specifies the background image which can see-through the skin. If you don't specify any images, the background becomes black. So you seem no images are drawn.
(However, the wallpaper you specified here becomes black in case you play DARK mode. So I recommend you to specify BGA image? in place of it.)

"Preview" is a preview music playing at the DTXMania song list. Click the button to specify the preview song file. One impotant notice: you have to put all music files in the same folder.

* Setting other additional informations

Sample for free text. Click [Free] tab in the GDAC2 array list, to use free text area. You can input various additional informations here. For example..

  • For the song list screen
    • **#PREIMAGE <PREVIEW image filename>**
      Preview image displaying on the song list screen.
      You can specify #PREMOVIE, in spite of #PREIMAGE, to use preview movie.
    • **#COMMENT <comment>**
      You can add some comments under the song name on the song list screen.
  • For the loading wait screen
    • **#STAGEFILE <STAGE FILE filename>**
      Now loading image. (STAGE FILE)
  • For the playing screen
    • **#PANEL <panel comment>**
      You can specify "running telop text" right-bottom of the playing screen. In case you don't specify it, the song title runs as the telop.
  • For the result screen
    • **#RESULTIMAGE <clear image file>**
      To change clear-image. If you don't specify it, #PREIMAGE (or #PREMOVIE ) is used as the clear-image.
      Additionaly, you can specify like **#RESULTIMAGE_A <over A rank cleared-image>**

      Moreover, **#RESULTMOVIE <clear movie filename>** or **#RESULTMOVIE_A <over A rank cleared-movie>** are also available.

*? How to register the sounds - before start arranging scores

From now on, I explain how to make DTX score in GDAC2 in practical. But before I teach you, I want you to know the basic concept of GDAC2.

For example.... in case you are about to make hi-hat sequences, what you have to do is, not only to arrange "the timing" of hi-hat. Hi-hat sounds are very various one (chi, chieee, cha etc etc...).

All sound chips have assigned sound file, and "YOU" have to assign them. That's to say, you have to set informations .. both "timing" and "sound".

(By the way, you have to prepare "the sound" file. If you don't have drums sound file at all, you can download at another Q&A.? )

So you may think "I have to assign the sounds to each all chips? I'm get tired!!". But it's not so troublesome.... almost "I put this sound file to ... here, here and there".

In this chapter, I told you about "the sound" part. In next chapter conatains "here, here and there" part.

Well, long introduction is over. Here I describe "how to select the sound file"

1. In the WAVarray list, double click any slot. (In the right figure, it uses slot 01. (From now on, you (and GDAC2) distinguish the chips(sound files) by that number.)

2. After double-clicking, you'll see the [File Open] dialog. Select the sound file you want to use. As the result, selected sound file is registered at the slot 01.

3. In the same way, fill the slot 02, 03, ... with the other sound files. For example, 01=snare, 02=hihat, 03=bassdrums...etc. You have to register not only the drums sound, but also BGM sound. In the DTX file, you can use 01-ZZ...1295 kinds of number. In other words, you can use 1295 kinds of different sounds in the single DTX file. (In the GDA data, you can use 01-FF...255 kinds of number.)

Notice: You can register wav or xa file as sound files. You can't register mp3 or ogg files. In case you want to register mp3 file, you have to convert it to RIFF-chunked mp3.

*? Making score (arranging chips)

After registered sound files, you can arrange them to the score. (It corresponds to "here, here and there" in the last chapter)

Generally, the arranged(put) sounds are called as "chip". The chips are distinguished with number. For example, you remember that the last example registered 01=snare, 02=hihat etc. In that case, you will assingn [01 chip] to the snare lane.

1. First of all, click the pencil icon to go Set mode (from Select mode).

2. In th WAV array list, click the sound slot what you want to assign. In this exmple, 03 (hh_close.wav) is clicked. (That is, hihat sound is selected.)
Then it becomes a state as if "you have [03] chip in hand". After that, you are ready to put [03] chip by clicking on the score. If you want to put another sound chip, you can "re-take the chip" by clicking another sond slot.

3. Click on the score where you want to put the chip. In this example, it clicks 4 places on the HiHat lane. Then the chip (what you have in hand now...[03]) is assigined where you clicked.
In the same way, you select the snare chip sound and put it to the snare lane, and bassdrum chip to the bassdrum lane,... you continue these steps.
If you mistake the place to put the chip, place a mouse to the mistaken chip and right-click to delete the chip.

4. BGM chip should be assigned to the BGM lane. (many people uses [FF] as the BGM chip conventionally...)

Here is a lane descriptions.

*? Modifing score (moving, deleting and copying chips)

In case you want to move arranged chips, you have to go Select mode by clicking frame icon in advance. Set mode (pencil icon) doesn't handle them well. Please check the figures below. At first I explain how to move chips already assigned. After that, I explain how to delete/copy chips.

The key point is "how to select" the target chips to move /delete/copy.

Well, basically, before you move/delete/copy chips, you have to change the mode to "Select mode" by clicking frame icon. Set mode (pencil icon) doesn't handle them well.

To move single chip, you simply drag it.

In case you want to move several chips, first of all you have to select these chips.
You can do it by dragging from no-chip area.

(Continued from the last figure)
As the result, the chips in the dragged area are seleceted.
You drag one of them, to move all of them.

[CTRL]-click to add chip to the selected ones.
(In the figure, two HH chips are already selected. Now one BD chip is [CTRL]-clicked. As the result, three chips are selected.)

To delete single chip, click the target chip (the chip is selected), then push [Del].
To delete several chips at once, you select several chips (described at "move" part) and push [Del].BTW, if you are in "Set mode (pencil icon clicked)", simply right-click the target chip to delete it.

To copy the chip(s), select the chip(s) you want to copy, then right-click on the selected chip and select [Copy] (or [CTRL]-[C]).
After that, right-click and [Paste] (or [CTRL]-[V] to paste them.
In the figure, there are three chips in the bottom of the score, and I copyed them and paste to the upper.

*? Putting open-hihat, ride-cymbal and left crash cymbal

[CTRL]-Click to put open-hihat / ride-cymbal chips. (The chips are smaller than other ones on GDAC2, and distinguished on the DTXMania. See the figure below.)
For the left-crash cymbal, put the chip on [LC] lane.

This figure shows how to be played on DTXMania. Check the small [02] chips become open-hihat, and small [05] becomes ride-cymbals.

*? Changing BPM using BPM/BPx lane (to change the song speed)

Check the GDAC2 Q&A EXTREME.?

*? Synchronizing chips and BGM (how to calculate BPM? etc)

Check "How to synchronize the BGM and the chips?"

*? Putting guitar chips (OPEN chip etc)

You can arrange the guitar lanes same way as the drums one.
Here are special tips;

  • You can change the scroll direction upside down, by [Scr Dir] button.
  • [Alt]-Click to put Open pick chip.

*? Test playing

Click play icons on the menubar. ([F5] [F6] [F7] are assgined, also.) They corresponds to [Play], [Play from Here] and [Stop].

In case this area is brown and you can't click here, GDAC2 doesn't recognize the viewer. Please put DTXV.exe (or GDAV.exe if you use it) to the same folder of GDAC2.exe .

Ref: Q&A Let me know the GDAC2 useful operations.?

last update: February 4th, 2009